Difference between revisions of "Ride"
From Amar RPG
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− | + | * How high you can jump depends on the horse. Given heights assume the horse can jump this high. | |
When fighting from horseback, the character gets a penalty in all weapon skills and dodge. The amount depends upon the horse, see the mounted combat table. | When fighting from horseback, the character gets a penalty in all weapon skills and dodge. The amount depends upon the horse, see the mounted combat table. |
Revision as of 18:44, 6 September 2015
Ride
The difficulty ratings in the table are for horseback riding. The GM should make adjustments for other animals.
DR | Action |
0 | Trot or gallop on road |
3 | Trot or gallop in terrain |
6 | Gallop through forest / jump easy obstacle |
9 | Gallop through dense forest / jump obstacle 1.5 m high* |
12 | Jump obstacle 2 meters high* |
15 | Jump obstacle 2 meters high* with little room |
+3 | Without saddle |
* How high you can jump depends on the horse. Given heights assume the horse can jump this high.
When fighting from horseback, the character gets a penalty in all weapon skills and dodge. The amount depends upon the horse, see the mounted combat table.
Each round of combat from horseback, a ride roll is made to see if the character controls the horse. If the roll is not successful, the character may not attack that round, and gets an additional -5 in parry or dodge. If the roll fails by more than 5, the character falls off (counts as a 2 meter fall). DR is given in the mounted combat table.
Horse | Penalty | DR |
War horse | 1 | 5 |
Battle trained horse | 3 | 10 |
Riding horse | 5 | 15 |
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