Difference between revisions of "Mule"
From Amar RPG
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{{ infobox | {{ infobox | ||
| abovestyle = background:#0e5a2c; color:white | | abovestyle = background:#0e5a2c; color:white | ||
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| above = Mule | | above = Mule | ||
| label1 = Expected lifespan | | label1 = Expected lifespan |
Latest revision as of 21:56, 25 November 2020
Mule | |
---|---|
Expected lifespan | 30 |
Move | 80 |
Size | D6+2 |
Strength | D6+6 |
Endurance | D6+5 |
Coordination | D6+2 |
Awareness | D6+2 |
Learning | D6/2 |
Magical Aptitude | 0 |
Armor Points | 1 |
Weapon | Unarmed (D6) |
Ini/Off/Def/Dam | 5/-2/-4/-2 |
Dodge | D6/2 |
Hide | D6/2 |
Move Quietly | D6/2 |
General description
A mule is a crossbreed between a male donkey and a mare. The cross between a stallion and a female donkey is known as a hinny. The male gives the most dominant characteristics. A mule has the long ears and slender legs and hooves of the donkey and the height and weight of the horse. They are more sure-footed than the horse and they work better in different conditions. They can manage well in extreme temperatures.
Social structure
Mules are sterile and only 1% of the hinnies are fertile.
Diet
As horses except that they can make do with less and coarser food.
Mental description
Mules are calmer than horses and they don’t react as much to bad treatment. They should not be hurried. They should be persuaded firmly but gently.
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