Difference between revisions of "Legacy Breathe in Water"

From Amar RPG
(Preserved legacy spell version)
 
(Converted to new spell system)
 
Line 1: Line 1:
 +
{{Note|For the legacy spell version, see [[Legacy_Legacy_Breathe_in_Water]].}}
 +
 
{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
| above      = Breathe in Water
+
| above      = Legacy Breathe in Water
| label1      = Path(s)
+
| label1      = Domain
 
| data1      = Air, Life, Water
 
| data1      = Air, Life, Water
| label2      = A/P?
+
| label2      = Encumbrance
| data2      = P
+
| data2      = 5
| label3      = Resist?
+
| label3      = Cooldown
| data3      = Y
+
| data3      = 3 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
+
| label5      = Active/Passive
| data5      = 11
+
| data5      = Active
| label6      = Duration
+
| label6      = Restrictions
| data6      = 10 min.
+
| data6      = None
| label7      = Range
+
| label7      = DR
| data7      = Touch
+
| data7      = 11
| label8      = Weight
+
| label8      = Cost
| data8      = N/A
+
| data8      = 3 Mental Fortitude
| label9      = Area of Effect
+
| label9      = Distance
| data9      = 1 creature*
+
| data9      = Touch
 +
| label10    = Duration
 +
| data10      = 10 min.
 +
| label11    = Area of Effect
 +
| data11      = 1 creature*
 +
| label12    = Effects
 +
| data12      = See below
 +
| label13    = Receiving
 +
| data13      = Air, Life, Water Attunement 3
 +
| label14    = Giving
 +
| data14      = Ritual 2 weeks
 
}}
 
}}
  
 
Enables the target to breathe in water as if it was air. It only works on air breathing creatures.
 
Enables the target to breathe in water as if it was air. It only works on air breathing creatures.
 +
 +
== Casting ==
 +
 +
To cast Legacy Breathe in Water:
 +
* '''Roll''': O6 + SPIRIT + Attunement + Air, Life, Water vs DR 11
 +
* '''Cost''': 3 Mental Fortitude
 +
* '''Time''': 1 round
 +
* '''Cooldown''': 3 hours
 +
 +
== Transfer Requirements ==
 +
 +
* '''Receiving''': Requires Air, Life, Water Attunement 3 or higher
 +
* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:32, 1 October 2025

Template:Note

Legacy Breathe in Water
Domain Air, Life, Water
Encumbrance 5
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance Touch
Duration 10 min.
Area of Effect 1 creature*
Effects See below
Receiving Air, Life, Water Attunement 3
Giving Ritual 2 weeks

Enables the target to breathe in water as if it was air. It only works on air breathing creatures.

Casting

To cast Legacy Breathe in Water:

  • Roll: O6 + SPIRIT + Attunement + Air, Life, Water vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air, Life, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick