Legacy Breathe in Water
From Amar RPG
Legacy Breathe in Water | |
---|---|
Domain | Air, Life, Water |
Encumbrance | 5 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 11 |
Cost | 3 Mental Fortitude |
Distance | Touch |
Duration | 10 min. |
Area of Effect | 1 creature* |
Effects | See below |
Receiving | Air, Life, Water Attunement 3 |
Giving | Ritual 2 weeks |
Enables the target to breathe in water as if it was air. It only works on air breathing creatures.
Casting
To cast Legacy Breathe in Water:
- Roll: O6 + SPIRIT + Attunement + Air, Life, Water vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air, Life, Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
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