Difference between revisions of "Light Path"
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− | |'''Spell | + | |'''Spell'''|| '''Description''' || '''Requirements''' |
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− | | Increase Light | + | | Increase Light || Multiplies the intensity (effect) of the light source by 1 + 1 per level. || |
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− | | Light | + | | Light || Lights a sphere with a radius of 1 m per level.|| |
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− | | Cone Of Light | + | | Cone Of Light ||The palm of the caster emits a cone of light.|| |
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− | | Flash | + | | Flash || Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 status per every other level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round.|| |
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− | | Night Vision | + | | Night Vision ||Makes the target able to see in the dark like a cat. Twilight is treated as normal light, moonlight as twilight and starlight as moonlight. || |
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Revision as of 05:24, 9 September 2018
These are the Light Path spells of the Amar Evolutionary Magick System.
Spell | Description | Requirements |
Increase Light | Multiplies the intensity (effect) of the light source by 1 + 1 per level. | |
Light | Lights a sphere with a radius of 1 m per level. | |
Cone Of Light | The palm of the caster emits a cone of light. | |
Flash | Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 status per every other level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round. | |
Night Vision | Makes the target able to see in the dark like a cat. Twilight is treated as normal light, moonlight as twilight and starlight as moonlight. |