Difference between revisions of "Category:Heat Magick"
From Amar RPG
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'''If a character knows Heat magick and Fire or Air magick, subtract 3 from the Fire or Air lore and add to the Heat magick lore.''' | '''If a character knows Heat magick and Fire or Air magick, subtract 3 from the Fire or Air lore and add to the Heat magick lore.''' | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |'''Spell''' || '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect''' | ||
+ | |- | ||
+ | | [[Burn]] || A || N || 2 rounds || 11 || 2 rounds || 5 m || || 2 m r | ||
+ | |- | ||
+ | | [[Sweat]] || P || Y || 1 round || 9 || 1 round || 5 m || 100kg || 1 C* | ||
+ | |- | ||
+ | | [[Warmth]] || P || N || 1 round || 6 || 1 hour || Self || || Self | ||
+ | |} |
Revision as of 16:15, 4 December 2017
These are the Heat Magick spells of the Amar RPG.
If a character knows Heat magick and Fire or Air magick, subtract 3 from the Fire or Air lore and add to the Heat magick lore.
Spell | A/P | Resist | Casting Time | DR | Duration | Range | Weight | Area of Effect |
Burn | A | N | 2 rounds | 11 | 2 rounds | 5 m | 2 m r | |
Sweat | P | Y | 1 round | 9 | 1 round | 5 m | 100kg | 1 C* |
Warmth | P | N | 1 round | 6 | 1 hour | Self | Self |