Difference between revisions of "Make Familiar"

From Amar RPG
(Converted to new spell system)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
 +
{{Note|For the legacy spell version, see [[Legacy_Make_Familiar]].}}
 +
 
{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 +
| bodystyle  = width:350px
 
| above      = Make Familiar
 
| above      = Make Familiar
| label1      = Path(s)
+
| label1      = Domain
 
| data1      = Air, Black, Earth, Life, Water
 
| data1      = Air, Black, Earth, Life, Water
| label2      = A/P?
+
| label2      = Encumbrance
| data2      = -
+
| data2      = 6
| label3      = Resist?
+
| label3      = Cooldown
| data3      = Y
+
| data3      = 3 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 12 hours
 
| data4      = 12 hours
| label5      = DR
+
| label5      = Active/Passive
| data5      = 11
+
| data5      = Active
| label6      = Duration
+
| label6      = Restrictions
| data6      = Perm.
+
| data6      = None
| label7      = Range
+
| label7      = DR
| data7      = Touch
+
| data7      = 11
| label8      = Weight
+
| label8      = Cost
| data8      = 50 kg
+
| data8      = 3 Mental Fortitude
| label9      = Area of Effect
+
| label9      = Distance
| data9      = 1 animal*
+
| data9      = Touch
 +
| label10    = Duration
 +
| data10      = Perm.
 +
| label11    = Area of Effect
 +
| data11      = 1 animal*
 +
| label12    = Effects
 +
| data12      = See below
 +
| label13    = Receiving
 +
| data13      = Air, Black, Earth, Life, Water Attunement 3
 +
| label14    = Giving
 +
| data14      = Ritual 2 weeks
 
}}
 
}}
  
 +
[[Image:Sea creature.jpg|325px|thumb]]
 
A person may only have one familiar at a time. You can not make a familiar for someone else. See the table below for the effect(s) of the spell. You also get all the effects listed below the level you cast. Even though you may communicate with your familiar, it will still have the understanding and intelligence of the animal it is.
 
A person may only have one familiar at a time. You can not make a familiar for someone else. See the table below for the effect(s) of the spell. You also get all the effects listed below the level you cast. Even though you may communicate with your familiar, it will still have the understanding and intelligence of the animal it is.
  
Line 41: Line 55:
 
| 6 || Cast spell through familiar
 
| 6 || Cast spell through familiar
 
|}
 
|}
 +
 +
== Casting ==
 +
 +
To cast Make Familiar:
 +
* '''Roll''': O6 + SPIRIT + Attunement + Air, Black, Earth, Life, Water vs DR 11
 +
* '''Cost''': 3 Mental Fortitude
 +
* '''Time''': 12 hours
 +
* '''Cooldown''': 3 hours
 +
 +
== Transfer Requirements ==
 +
 +
* '''Receiving''': Requires Air, Black, Earth, Life, Water Attunement 3 or higher
 +
* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:36, 1 October 2025

Template:Note

Make Familiar
Domain Air, Black, Earth, Life, Water
Encumbrance 6
Cooldown 3 hours
Casting Time 12 hours
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance Touch
Duration Perm.
Area of Effect 1 animal*
Effects See below
Receiving Air, Black, Earth, Life, Water Attunement 3
Giving Ritual 2 weeks
Sea creature.jpg

A person may only have one familiar at a time. You can not make a familiar for someone else. See the table below for the effect(s) of the spell. You also get all the effects listed below the level you cast. Even though you may communicate with your familiar, it will still have the understanding and intelligence of the animal it is.

Make Familiar
Level Effect
1 Familiar is a good friend
2 Communicate with familiar
3 Use MA of familiar
4 Telepathy with familiar
5 Use senses of familiar
6 Cast spell through familiar

Casting

To cast Make Familiar:

  • Roll: O6 + SPIRIT + Attunement + Air, Black, Earth, Life, Water vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 12 hours
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air, Black, Earth, Life, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick