Difference between revisions of "Medical Lore"
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When treating a wounded person you should make a medical lore roll every week. The DR is given in the table below. | When treating a wounded person you should make a medical lore roll every week. The DR is given in the table below. | ||
− | If you make the roll he improves 1 BP. A critical improves his condition an additional BP, while a fumble worsens his condition by | + | If you make the roll, he improves 1 BP. A critical improves his condition an additional BP, while a fumble worsens his condition by 1 BP. |
An additional medical lore roll of 5 will awaken an unconscious person. This does not remove any damage. | An additional medical lore roll of 5 will awaken an unconscious person. This does not remove any damage. | ||
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| 3 || Lightly wounded | | 3 || Lightly wounded | ||
|- | |- | ||
− | | 5 || Wounded ( | + | | 5 || Wounded (½ of total BP left) |
|- | |- | ||
− | | 7 || Heavily wounded ( | + | | 7 || Heavily wounded (¼ of total BP left) |
|- | |- | ||
| 8 || Helpless (0 BP) | | 8 || Helpless (0 BP) |
Latest revision as of 02:56, 23 September 2015
Medical Lore
This skill covers the treatment of wounds as well as diseases and poisons.
When treating a wounded person you should make a medical lore roll every week. The DR is given in the table below.
If you make the roll, he improves 1 BP. A critical improves his condition an additional BP, while a fumble worsens his condition by 1 BP.
An additional medical lore roll of 5 will awaken an unconscious person. This does not remove any damage.
DR | Circumstances |
5 | Stop bleeding |
3 | Lightly wounded |
5 | Wounded (½ of total BP left) |
7 | Heavily wounded (¼ of total BP left) |
8 | Helpless (0 BP) |
10 | Unconcious (negative BP) |
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