Difference between revisions of "Legacy Assemble Weapon"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
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+ | {{Note|For the legacy spell version, see [[Legacy_Legacy_Assemble_Weapon]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above = Assemble Weapon | + | | above = Legacy Assemble Weapon |
− | | label1 = | + | | label1 = Domain |
| data1 = Magic | | data1 = Magic | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 1 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 7 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 1 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = Touch |
+ | | label10 = Duration | ||
+ | | data10 = 1 minute | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 object* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Magic Attunement 1 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
Assembles a weapon(s) from the elements nearby, creating it out of "thin air". The weapon(s) can be maximum 0.5 kg per level and will have 2 HP per level. | Assembles a weapon(s) from the elements nearby, creating it out of "thin air". The weapon(s) can be maximum 0.5 kg per level and will have 2 HP per level. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Legacy Assemble Weapon: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Magic vs DR 7 | ||
+ | * '''Cost''': 1 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Magic Attunement 1 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:32, 1 October 2025
Legacy Assemble Weapon | |
---|---|
Domain | Magic |
Encumbrance | 1 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 7 |
Cost | 1 Mental Fortitude |
Distance | Touch |
Duration | 1 minute |
Area of Effect | 1 object* |
Effects | See below |
Receiving | Magic Attunement 1 |
Giving | Ritual 1 week |
Assembles a weapon(s) from the elements nearby, creating it out of "thin air". The weapon(s) can be maximum 0.5 kg per level and will have 2 HP per level.
Casting
To cast Legacy Assemble Weapon:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 7
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick