Legacy Assemble Weapon
From Amar RPG
Legacy Assemble Weapon | |
---|---|
Domain | Magic |
Encumbrance | 1 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 7 |
Cost | 1 Mental Fortitude |
Distance | Touch |
Duration | 1 minute |
Area of Effect | 1 object* |
Effects | See below |
Receiving | Magic Attunement 1 |
Giving | Ritual 1 week |
Assembles a weapon(s) from the elements nearby, creating it out of "thin air". The weapon(s) can be maximum 0.5 kg per level and will have 2 HP per level.
Casting
To cast Legacy Assemble Weapon:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 7
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick