Difference between revisions of "Enchant Item"
From Amar RPG
(Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Enchant Item | label1 = Path(s) | data1 = Magic | label2 = A/P? | data2 = P |...") |
(Converted to new spell system) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
+ | {{Note|For the legacy spell version, see [[Legacy_Enchant_Item]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
+ | | bodystyle = width:350px | ||
| above = Enchant Item | | above = Enchant Item | ||
− | | label1 = | + | | label1 = Domain |
| data1 = Magic | | data1 = Magic | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 4 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 12 hours | | data4 = 12 hours | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 8 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 2 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = Touch |
+ | | label10 = Duration | ||
+ | | data10 = Perm. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 O* and 1 spell | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Magic Attunement 2 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
− | Stores the spell(s) it is cast together with in an object. It can store 1 usage of a spell per level. The MA cost is 1 per usage stored +1 for enchant item. When the release word(s) are uttered, the spell takes effect in the way described when enchanting the item. The enchanted item may be used as many times as there are usages in it. After the last usage is used, the object is no longer magick. | + | Stores the spell(s) it is cast together with in an object. It can store 1 usage of a spell per level. The MA cost is 1 per usage stored +1 for enchant item. When the release word(s) are uttered, the spell takes effect in the way described when enchanting the item. The enchanted item may be used as many times as there are usages in it. After the last usage is used, the object is no longer magick. |
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Enchant Item: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Magic vs DR 8 | ||
+ | * '''Cost''': 2 Mental Fortitude | ||
+ | * '''Time''': 12 hours | ||
+ | * '''Cooldown''': 4 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Magic Attunement 2 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
+ | [[Category:Magic Magick]] |
Latest revision as of 13:31, 1 October 2025
Enchant Item | |
---|---|
Domain | Magic |
Encumbrance | 4 |
Cooldown | 4 hours |
Casting Time | 12 hours |
Active/Passive | Active |
Restrictions | None |
DR | 8 |
Cost | 2 Mental Fortitude |
Distance | Touch |
Duration | Perm. |
Area of Effect | 1 O* and 1 spell |
Effects | See below |
Receiving | Magic Attunement 2 |
Giving | Ritual 1 week |
Stores the spell(s) it is cast together with in an object. It can store 1 usage of a spell per level. The MA cost is 1 per usage stored +1 for enchant item. When the release word(s) are uttered, the spell takes effect in the way described when enchanting the item. The enchanted item may be used as many times as there are usages in it. After the last usage is used, the object is no longer magick.
Casting
To cast Enchant Item:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 8
- Cost: 2 Mental Fortitude
- Time: 12 hours
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick