Difference between revisions of "Unequally buffing"
From Amar RPG
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Human = +3 Learning | Human = +3 Learning | ||
− | Dwarf = +2 Body | + | Dwarf = +2 Body Points |
Lizard man = +1 Armor Point (strengthen skin) | Lizard man = +1 Armor Point (strengthen skin) |
Latest revision as of 18:58, 4 February 2019
Unequal buffing
It's a ritual that enchants a weapon and buffs the stats dependent on the race holding it. The Unequally buffing fades after the owner has died.
Human = +3 Learning
Dwarf = +2 Body Points
Lizard man = +1 Armor Point (strengthen skin)
Half Elf = +3 Sleight
Trollkin = +3 Endurance
Demon = +3 Magical Aptitude
Centaur = +3 Offensive
Elf = +3 Learning
Giant = +3 Strength
Goblin = +3 Awareness
Ingredients
- ONE of heart of every creature that will get the buff(on the list below)
Human, Dwarf, Lizard man, Half Elf, Trollkin, Demon, Centaur, Elf, Giant, Goblin,
- 10 carat ruby
- A list of all the enemies it has killed