Difference between revisions of "Water Walking"
From Amar RPG
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| + | {{Note|For the legacy spell version, see [[Legacy_Water_Walking]].}} | ||
| + | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| + | | bodystyle = width:350px | ||
| above = Water Walking | | above = Water Walking | ||
| − | | label1 = | + | | label1 = Domain |
| data1 = Air, Water | | data1 = Air, Water | ||
| − | | label2 = | + | | label2 = Encumbrance |
| − | | data2 = | + | | data2 = 5 |
| − | | label3 = | + | | label3 = Cooldown |
| − | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 5 rounds | | data4 = 5 rounds | ||
| − | | label5 = | + | | label5 = Active/Passive |
| − | | data5 = | + | | data5 = Active |
| − | | label6 = | + | | label6 = Restrictions |
| − | | data6 = | + | | data6 = None |
| − | | label7 = | + | | label7 = DR |
| − | | data7 = | + | | data7 = 13 |
| − | | label8 = | + | | label8 = Cost |
| − | | data8 = | + | | data8 = 3 Mental Fortitude |
| − | | label9 = Area of Effect | + | | label9 = Distance |
| − | | | + | | data9 = 42m |
| + | | label10 = Duration | ||
| + | | data10 = 2 min. | ||
| + | | label11 = Area of Effect | ||
| + | | data11 = 1 creature* | ||
| + | | label12 = Effects | ||
| + | | data12 = See below | ||
| + | | label13 = Receiving | ||
| + | | data13 = Air, Water Attunement 3 | ||
| + | | label14 = Giving | ||
| + | | data14 = Ritual 2 weeks | ||
}} | }} | ||
| − | Enables the target to walk on water. The weight limit is also the maximum weight he can carry including his body. | + | Enables the target to walk on water. The weight limit is also the maximum weight he can carry including his body. |
| + | |||
| + | == Casting == | ||
| + | |||
| + | To cast Water Walking: | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Air, Water vs DR 13 | ||
| + | * '''Cost''': 3 Mental Fortitude | ||
| + | * '''Time''': 5 rounds | ||
| + | * '''Cooldown''': 3 hours | ||
| + | |||
| + | == Transfer Requirements == | ||
| + | |||
| + | * '''Receiving''': Requires Air, Water Attunement 3 or higher | ||
| + | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
| + | [[Category:Air Magick]] | ||
| + | [[Category:Water Magick]] | ||
Latest revision as of 13:37, 1 October 2025
| Water Walking | |
|---|---|
| Domain | Air, Water |
| Encumbrance | 5 |
| Cooldown | 3 hours |
| Casting Time | 5 rounds |
| Active/Passive | Active |
| Restrictions | None |
| DR | 13 |
| Cost | 3 Mental Fortitude |
| Distance | 42m |
| Duration | 2 min. |
| Area of Effect | 1 creature* |
| Effects | See below |
| Receiving | Air, Water Attunement 3 |
| Giving | Ritual 2 weeks |
Enables the target to walk on water. The weight limit is also the maximum weight he can carry including his body.
Casting
To cast Water Walking:
- Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 13
- Cost: 3 Mental Fortitude
- Time: 5 rounds
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air, Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick