Difference between revisions of "Armor of Ice"
From Amar RPG
(Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Armor of Ice | label1 = Path(s) | data1 = Ice, Protection | label2 = A/P? | data2...") |
(Converted to new spell system) |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
| + | {{Note|For the legacy spell version, see [[Legacy_Armor_of_Ice]].}} | ||
| + | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| + | | bodystyle = width:350px | ||
| above = Armor of Ice | | above = Armor of Ice | ||
| − | | label1 = | + | | label1 = Domain |
| data1 = Ice, Protection | | data1 = Ice, Protection | ||
| − | | label2 = | + | | label2 = Encumbrance |
| − | | data2 = | + | | data2 = 6 |
| − | | label3 = | + | | label3 = Cooldown |
| − | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
| − | | label5 = | + | | label5 = Active/Passive |
| − | | data5 = | + | | data5 = Active |
| − | | label6 = | + | | label6 = Restrictions |
| − | | data6 = | + | | data6 = None |
| − | | label7 = | + | | label7 = DR |
| − | | data7 = | + | | data7 = 11 |
| − | | label8 = | + | | label8 = Cost |
| − | | data8 = | + | | data8 = 3 Mental Fortitude |
| − | | label9 = Area of Effect | + | | label9 = Distance |
| − | | | + | | data9 = Touch |
| + | | label10 = Duration | ||
| + | | data10 = 5 rounds | ||
| + | | label11 = Area of Effect | ||
| + | | data11 = 1 O* or 1 C* | ||
| + | | label12 = Effects | ||
| + | | data12 = See below | ||
| + | | label13 = Receiving | ||
| + | | data13 = Ice, Protection Attunement 3 | ||
| + | | label14 = Giving | ||
| + | | data14 = Ritual 2 weeks | ||
}} | }} | ||
Gives 1 AP per level to the creature or object it is cast on. If cast on a creature, it does not protect any equipment it may carry. | Gives 1 AP per level to the creature or object it is cast on. If cast on a creature, it does not protect any equipment it may carry. | ||
| + | |||
| + | == Casting == | ||
| + | |||
| + | To cast Armor of Ice: | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Ice, Protection vs DR 11 | ||
| + | * '''Cost''': 3 Mental Fortitude | ||
| + | * '''Time''': 1 round | ||
| + | * '''Cooldown''': 4 hours | ||
| + | |||
| + | == Transfer Requirements == | ||
| + | |||
| + | * '''Receiving''': Requires Ice, Protection Attunement 3 or higher | ||
| + | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
Latest revision as of 13:30, 1 October 2025
| Armor of Ice | |
|---|---|
| Domain | Ice, Protection |
| Encumbrance | 6 |
| Cooldown | 4 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 11 |
| Cost | 3 Mental Fortitude |
| Distance | Touch |
| Duration | 5 rounds |
| Area of Effect | 1 O* or 1 C* |
| Effects | See below |
| Receiving | Ice, Protection Attunement 3 |
| Giving | Ritual 2 weeks |
Gives 1 AP per level to the creature or object it is cast on. If cast on a creature, it does not protect any equipment it may carry.
Casting
To cast Armor of Ice:
- Roll: O6 + SPIRIT + Attunement + Ice, Protection vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Ice, Protection Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick