Difference between revisions of "Make Familiar"
From Amar RPG
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+ | {{Note|For the legacy spell version, see [[Legacy_Make_Familiar]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
| above = Make Familiar | | above = Make Familiar | ||
− | | label1 = | + | | label1 = Domain |
| data1 = Air, Black, Earth, Life, Water | | data1 = Air, Black, Earth, Life, Water | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 6 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 12 hours | | data4 = 12 hours | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 11 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 3 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = Touch |
+ | | label10 = Duration | ||
+ | | data10 = Perm. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 animal* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Air, Black, Earth, Life, Water Attunement 3 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 2 weeks | ||
}} | }} | ||
+ | [[Image:Sea creature.jpg|325px|thumb]] | ||
A person may only have one familiar at a time. You can not make a familiar for someone else. See the table below for the effect(s) of the spell. You also get all the effects listed below the level you cast. Even though you may communicate with your familiar, it will still have the understanding and intelligence of the animal it is. | A person may only have one familiar at a time. You can not make a familiar for someone else. See the table below for the effect(s) of the spell. You also get all the effects listed below the level you cast. Even though you may communicate with your familiar, it will still have the understanding and intelligence of the animal it is. | ||
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| 6 || Cast spell through familiar | | 6 || Cast spell through familiar | ||
|} | |} | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Make Familiar: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Air, Black, Earth, Life, Water vs DR 11 | ||
+ | * '''Cost''': 3 Mental Fortitude | ||
+ | * '''Time''': 12 hours | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Air, Black, Earth, Life, Water Attunement 3 or higher | ||
+ | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:36, 1 October 2025
Make Familiar | |
---|---|
Domain | Air, Black, Earth, Life, Water |
Encumbrance | 6 |
Cooldown | 3 hours |
Casting Time | 12 hours |
Active/Passive | Active |
Restrictions | None |
DR | 11 |
Cost | 3 Mental Fortitude |
Distance | Touch |
Duration | Perm. |
Area of Effect | 1 animal* |
Effects | See below |
Receiving | Air, Black, Earth, Life, Water Attunement 3 |
Giving | Ritual 2 weeks |
A person may only have one familiar at a time. You can not make a familiar for someone else. See the table below for the effect(s) of the spell. You also get all the effects listed below the level you cast. Even though you may communicate with your familiar, it will still have the understanding and intelligence of the animal it is.
Level | Effect |
1 | Familiar is a good friend |
2 | Communicate with familiar |
3 | Use MA of familiar |
4 | Telepathy with familiar |
5 | Use senses of familiar |
6 | Cast spell through familiar |
Casting
To cast Make Familiar:
- Roll: O6 + SPIRIT + Attunement + Air, Black, Earth, Life, Water vs DR 11
- Cost: 3 Mental Fortitude
- Time: 12 hours
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air, Black, Earth, Life, Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick