Difference between revisions of "Legacy Drown"

From Amar RPG
(Preserved legacy spell version)
 
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Legacy_Drown]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
| above      = Drown
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| above      = Legacy Drown
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Water
 
| data1      = Water
| label2      = A/P?
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| label2      = Encumbrance
| data2      = -
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| data2      = 5
| label3      = Resist?
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| label3      = Cooldown
| data3      = Y
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| data3      = 4 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 3 rounds
 
| data4      = 3 rounds
| label5      = DR
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| label5      = Active/Passive
| data5      = 13
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = Instant
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 3 m
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| data7      = 13
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 3 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 C*
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| data9      = 18m
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| label10    = Duration
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| data10      = Instant
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| label11    = Area of Effect
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| data11      = 1 C*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Water Attunement 3
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| label14    = Giving
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| data14      = Ritual 2 weeks
 
}}
 
}}
  
When the spell is used, the target's throat will be filled up with water. The water will fall down to the target's lung if the target does not spit the water out. While spitting out the water the target can't attack and will get -10 in defence. If the water falls down to the target's lung, they will get a -5 status and each round they will lose 3BP each round. The creature will become unconscious after 5 rounds.  A medical role is required to stop the targeted creature from drowning.  
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When the spell is used, the target's throat will be filled up with water. The water will fall down to the target's lung if the target does not spit the water out. While spitting out the water the target can't attack and will get -10 in defence. If the water falls down to the target's lung, they will get a -5 status and each round they will lose 3BP each round. The creature will become unconscious after 5 rounds.  A medical role is required to stop the targeted creature from drowning.
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== Casting ==
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To cast Legacy Drown:
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* '''Roll''': O6 + SPIRIT + Attunement + Water vs DR 13
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* '''Cost''': 3 Mental Fortitude
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* '''Time''': 3 rounds
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* '''Cooldown''': 4 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Water Attunement 3 or higher
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* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:33, 1 October 2025

Template:Note

Legacy Drown
Domain Water
Encumbrance 5
Cooldown 4 hours
Casting Time 3 rounds
Active/Passive Active
Restrictions None
DR 13
Cost 3 Mental Fortitude
Distance 18m
Duration Instant
Area of Effect 1 C*
Effects See below
Receiving Water Attunement 3
Giving Ritual 2 weeks

When the spell is used, the target's throat will be filled up with water. The water will fall down to the target's lung if the target does not spit the water out. While spitting out the water the target can't attack and will get -10 in defence. If the water falls down to the target's lung, they will get a -5 status and each round they will lose 3BP each round. The creature will become unconscious after 5 rounds. A medical role is required to stop the targeted creature from drowning.

Casting

To cast Legacy Drown:

  • Roll: O6 + SPIRIT + Attunement + Water vs DR 13
  • Cost: 3 Mental Fortitude
  • Time: 3 rounds
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick