Difference between revisions of "Legacy Control Wind"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
||
| Line 1: | Line 1: | ||
| + | {{Note|For the legacy spell version, see [[Legacy_Legacy_Control_Wind]].}} | ||
| + | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
| − | | above = Control Wind | + | | above = Legacy Control Wind |
| − | | label1 = | + | | label1 = Domain |
| data1 = Air | | data1 = Air | ||
| − | | label2 = | + | | label2 = Encumbrance |
| − | | data2 = | + | | data2 = 6 |
| − | | label3 = | + | | label3 = Cooldown |
| − | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 min. | | data4 = 1 min. | ||
| − | | label5 = | + | | label5 = Active/Passive |
| − | | data5 = | + | | data5 = Active |
| − | | label6 = | + | | label6 = Restrictions |
| − | | data6 = | + | | data6 = None |
| − | | label7 = | + | | label7 = DR |
| − | | data7 = | + | | data7 = 11 |
| − | | label8 = | + | | label8 = Cost |
| − | | data8 = | + | | data8 = 3 Mental Fortitude |
| − | | label9 = Area of Effect | + | | label9 = Distance |
| − | | | + | | data9 = 40m |
| + | | label10 = Duration | ||
| + | | data10 = 5 min. | ||
| + | | label11 = Area of Effect | ||
| + | | data11 = 2 m radius | ||
| + | | label12 = Effects | ||
| + | | data12 = See below | ||
| + | | label13 = Receiving | ||
| + | | data13 = Air Attunement 3 | ||
| + | | label14 = Giving | ||
| + | | data14 = Ritual 2 weeks | ||
}} | }} | ||
Can move air. You can move the area of effect 1/2 m/s per level. Within the area of effect you can move the air 5 m/s per level. Every 5 m/s of wind gives -1 in melee combat and -2 on missiles. | Can move air. You can move the area of effect 1/2 m/s per level. Within the area of effect you can move the air 5 m/s per level. Every 5 m/s of wind gives -1 in melee combat and -2 on missiles. | ||
| + | |||
| + | == Casting == | ||
| + | |||
| + | To cast Legacy Control Wind: | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Air vs DR 11 | ||
| + | * '''Cost''': 3 Mental Fortitude | ||
| + | * '''Time''': 1 min. | ||
| + | * '''Cooldown''': 4 hours | ||
| + | |||
| + | == Transfer Requirements == | ||
| + | |||
| + | * '''Receiving''': Requires Air Attunement 3 or higher | ||
| + | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
Latest revision as of 13:33, 1 October 2025
| Legacy Control Wind | |
|---|---|
| Domain | Air |
| Encumbrance | 6 |
| Cooldown | 4 hours |
| Casting Time | 1 min. |
| Active/Passive | Active |
| Restrictions | None |
| DR | 11 |
| Cost | 3 Mental Fortitude |
| Distance | 40m |
| Duration | 5 min. |
| Area of Effect | 2 m radius |
| Effects | See below |
| Receiving | Air Attunement 3 |
| Giving | Ritual 2 weeks |
Can move air. You can move the area of effect 1/2 m/s per level. Within the area of effect you can move the air 5 m/s per level. Every 5 m/s of wind gives -1 in melee combat and -2 on missiles.
Casting
To cast Legacy Control Wind:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 min.
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick