Legacy Control Wind
From Amar RPG
| Legacy Control Wind | |
|---|---|
| Domain | Air |
| Encumbrance | 6 |
| Cooldown | 4 hours |
| Casting Time | 1 min. |
| Active/Passive | Active |
| Restrictions | None |
| DR | 11 |
| Cost | 3 Mental Fortitude |
| Distance | 40m |
| Duration | 5 min. |
| Area of Effect | 2 m radius |
| Effects | See below |
| Receiving | Air Attunement 3 |
| Giving | Ritual 2 weeks |
Can move air. You can move the area of effect 1/2 m/s per level. Within the area of effect you can move the air 5 m/s per level. Every 5 m/s of wind gives -1 in melee combat and -2 on missiles.
Casting
To cast Legacy Control Wind:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 min.
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
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