Difference between revisions of "Identify Magic"
From Amar RPG
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+ | {{Note|For the legacy spell version, see [[Legacy_Identify_Magic]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
+ | | bodystyle = width:350px | ||
| above = Identify Magic | | above = Identify Magic | ||
− | | label1 = | + | | label1 = Domain |
| data1 = Magic, Perception | | data1 = Magic, Perception | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 3 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 10 minutes | | data4 = 10 minutes | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 10 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 2 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 25m |
+ | | label10 = Duration | ||
+ | | data10 = Instant. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 O*, 1 C* or 1 spelled area* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Magic, Perception Attunement 2 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
− | Identifies a spell or magic item. The DR for identifying is the DR of the original spell to be identified -2 per level of the Identify spell. You get a -3 on the DR if you know the spell you are identifying. If the spell is too difficult for you to identify, the GM may still give you some hints about it at his discretion. | + | Identifies a spell or magic item. The DR for identifying is the DR of the original spell to be identified -2 per level of the Identify spell. You get a -3 on the DR if you know the spell you are identifying. If the spell is too difficult for you to identify, the GM may still give you some hints about it at his discretion. |
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Identify Magic: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Magic, Perception vs DR 10 | ||
+ | * '''Cost''': 2 Mental Fortitude | ||
+ | * '''Time''': 10 minutes | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Magic, Perception Attunement 2 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:32, 1 October 2025
Identify Magic | |
---|---|
Domain | Magic, Perception |
Encumbrance | 3 |
Cooldown | 3 hours |
Casting Time | 10 minutes |
Active/Passive | Active |
Restrictions | None |
DR | 10 |
Cost | 2 Mental Fortitude |
Distance | 25m |
Duration | Instant. |
Area of Effect | 1 O*, 1 C* or 1 spelled area* |
Effects | See below |
Receiving | Magic, Perception Attunement 2 |
Giving | Ritual 1 week |
Identifies a spell or magic item. The DR for identifying is the DR of the original spell to be identified -2 per level of the Identify spell. You get a -3 on the DR if you know the spell you are identifying. If the spell is too difficult for you to identify, the GM may still give you some hints about it at his discretion.
Casting
To cast Identify Magic:
- Roll: O6 + SPIRIT + Attunement + Magic, Perception vs DR 10
- Cost: 2 Mental Fortitude
- Time: 10 minutes
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Magic, Perception Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick