Difference between revisions of "Freeze"
From Amar RPG
|  (Converted to new spell system) | |||
| Line 1: | Line 1: | ||
| + | {{Note|For the legacy spell version, see [[Legacy_Freeze]].}} | ||
| + | |||
| {{ infobox | {{ infobox | ||
| | abovestyle  = background:#7d4733; color:white | | abovestyle  = background:#7d4733; color:white | ||
| | bodystyle   = width:350px | | bodystyle   = width:350px | ||
| | above       = Freeze | | above       = Freeze | ||
| − | | label1      =  | + | | label1      = Domain | 
| | data1       = Ice | | data1       = Ice | ||
| − | | label2      =  | + | | label2      = Encumbrance | 
| − | | data2       =  | + | | data2       = 4 | 
| − | | label3      =  | + | | label3      = Cooldown | 
| − | | data3       =  | + | | data3       = 4 hours | 
| | label4      = Casting Time | | label4      = Casting Time | ||
| | data4       = 1 round | | data4       = 1 round | ||
| − | | label5      =  | + | | label5      = Active/Passive | 
| − | | data5       =  | + | | data5       = Active | 
| − | | label6      =  | + | | label6      = Restrictions | 
| − | | data6       =  | + | | data6       = None | 
| − | | label7      =  | + | | label7      = DR | 
| − | | data7       =  | + | | data7       = 9 | 
| − | | label8      =  | + | | label8      = Cost | 
| − | | data8       =  | + | | data8       = 2 Mental Fortitude | 
| − | | label9      = Area of Effect | + | | label9      = Distance | 
| − | |  | + | | data9       = 49m | 
| + | | label10     = Duration | ||
| + | | data10      = 5 rounds | ||
| + | | label11     = Area of Effect | ||
| + | | data11      = 1 target* | ||
| + | | label12     = Effects | ||
| + | | data12      = See below | ||
| + | | label13     = Receiving | ||
| + | | data13      = Ice Attunement 2 | ||
| + | | label14     = Giving | ||
| + | | data14      = Ritual 1 week | ||
| }} | }} | ||
| Freeze is a single target, status effect spell which can be blocked. The spell give the target a -1 per level status effect which effects all actions. | Freeze is a single target, status effect spell which can be blocked. The spell give the target a -1 per level status effect which effects all actions. | ||
| − | + | ||
| + | == Casting == | ||
| + | |||
| + | To cast Freeze: | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Ice vs DR 9 | ||
| + | * '''Cost''': 2 Mental Fortitude | ||
| + | * '''Time''': 1 round | ||
| + | * '''Cooldown''': 4 hours | ||
| + | |||
| + | == Transfer Requirements == | ||
| + | |||
| + | * '''Receiving''': Requires Ice Attunement 2 or higher | ||
| + | * '''Giving''': 1 week ritual to transfer spell ownership | ||
| Back: [[Magick]] | Back: [[Magick]] | ||
Latest revision as of 13:32, 1 October 2025
| Freeze | |
|---|---|
| Domain | Ice | 
| Encumbrance | 4 | 
| Cooldown | 4 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 9 | 
| Cost | 2 Mental Fortitude | 
| Distance | 49m | 
| Duration | 5 rounds | 
| Area of Effect | 1 target* | 
| Effects | See below | 
| Receiving | Ice Attunement 2 | 
| Giving | Ritual 1 week | 
Freeze is a single target, status effect spell which can be blocked. The spell give the target a -1 per level status effect which effects all actions.
Casting
To cast Freeze:
- Roll: O6 + SPIRIT + Attunement + Ice vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Ice Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick

