Difference between revisions of "Flash"
From Amar RPG
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| + | {{Note|For the legacy spell version, see [[Legacy_Flash]].}} | ||
| + | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| + | | bodystyle = width:350px | ||
| above = Flash | | above = Flash | ||
| − | | label1 = | + | | label1 = Domain |
| data1 = Fire | | data1 = Fire | ||
| − | | label2 = | + | | label2 = Encumbrance |
| − | | data2 = | + | | data2 = 3 |
| − | | label3 = | + | | label3 = Cooldown |
| − | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
| − | | label5 = | + | | label5 = Active/Passive |
| − | | data5 = | + | | data5 = Active |
| − | | label6 = | + | | label6 = Restrictions |
| − | | data6 = | + | | data6 = None |
| − | | label7 = | + | | label7 = DR |
| − | | data7 = | + | | data7 = 9 |
| − | | label8 = | + | | label8 = Cost |
| − | | data8 = | + | | data8 = 2 Mental Fortitude |
| − | | label9 = Area of Effect | + | | label9 = Distance |
| − | | | + | | data9 = 22m |
| + | | label10 = Duration | ||
| + | | data10 = Instant. | ||
| + | | label11 = Area of Effect | ||
| + | | data11 = Special | ||
| + | | label12 = Effects | ||
| + | | data12 = See below | ||
| + | | label13 = Receiving | ||
| + | | data13 = Fire Attunement 2 | ||
| + | | label14 = Giving | ||
| + | | data14 = Ritual 1 week | ||
}} | }} | ||
| − | Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 in status per level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round. | + | Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 in status per level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round. |
| + | |||
| + | == Casting == | ||
| + | |||
| + | To cast Flash: | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Fire vs DR 9 | ||
| + | * '''Cost''': 2 Mental Fortitude | ||
| + | * '''Time''': 1 round | ||
| + | * '''Cooldown''': 4 hours | ||
| + | |||
| + | == Transfer Requirements == | ||
| + | |||
| + | * '''Receiving''': Requires Fire Attunement 2 or higher | ||
| + | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
| + | [[Category:Fire Magick]] | ||
Latest revision as of 13:31, 1 October 2025
| Flash | |
|---|---|
| Domain | Fire |
| Encumbrance | 3 |
| Cooldown | 4 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 9 |
| Cost | 2 Mental Fortitude |
| Distance | 22m |
| Duration | Instant. |
| Area of Effect | Special |
| Effects | See below |
| Receiving | Fire Attunement 2 |
| Giving | Ritual 1 week |
Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 in status per level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round.
Casting
To cast Flash:
- Roll: O6 + SPIRIT + Attunement + Fire vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Fire Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick