Difference between revisions of "Unequally buffing"
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− | Unequally buffing | + | == Unequal buffing == |
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+ | It's a ritual that enchants a weapon and buffs the stats dependent on the race holding it. The Unequally buffing fades after the owner has died. | ||
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+ | Human = +3 Learning | ||
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+ | Dwarf = +2 Body Points | ||
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+ | Lizard man = +1 Armor Point (strengthen skin) | ||
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+ | Half Elf = +3 Sleight | ||
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+ | Trollkin = +3 Endurance | ||
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+ | Demon = +3 Magical Aptitude | ||
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+ | Centaur = +3 Offensive | ||
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+ | Elf = +3 Learning | ||
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+ | Giant = +3 Strength | ||
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+ | Goblin = +3 Awareness | ||
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=== Ingredients === | === Ingredients === | ||
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Giant, | Giant, | ||
Goblin, | Goblin, | ||
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*10 carat ruby | *10 carat ruby | ||
*A list of all the enemies it has killed | *A list of all the enemies it has killed |
Latest revision as of 18:58, 4 February 2019
Unequal buffing
It's a ritual that enchants a weapon and buffs the stats dependent on the race holding it. The Unequally buffing fades after the owner has died.
Human = +3 Learning
Dwarf = +2 Body Points
Lizard man = +1 Armor Point (strengthen skin)
Half Elf = +3 Sleight
Trollkin = +3 Endurance
Demon = +3 Magical Aptitude
Centaur = +3 Offensive
Elf = +3 Learning
Giant = +3 Strength
Goblin = +3 Awareness
Ingredients
- ONE of heart of every creature that will get the buff(on the list below)
Human, Dwarf, Lizard man, Half Elf, Trollkin, Demon, Centaur, Elf, Giant, Goblin,
- 10 carat ruby
- A list of all the enemies it has killed