Difference between revisions of "Electrify Path"
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{| class="wikitable" | {| class="wikitable" | ||
− | |'''Spell | + | |'''Spell'''|| '''Description''' || '''Requirements''' |
|- | |- | ||
− | | | + | | colspan="3" |'''Rank 1''' |
|- | |- | ||
− | | | + | | [[Glowing Sparks(EVM)|Glowing Sparks]] || Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches. || |
|- | |- | ||
− | | | + | | colspan="3" |'''Rank 2''' |
+ | |- | ||
+ | | [[Igniting Spark(EVM)|Igniting Spark]] || Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. || | ||
+ | |- | ||
+ | | colspan="3" |'''Rank 3''' | ||
+ | |- | ||
+ | | [[Electric Glare(EVM)|Electric Glare]] || The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. || |
Latest revision as of 11:25, 8 September 2018
These are the Electrify Path spells of the Amar Evolutionary Magick System.
Spell | Description | Requirements |
Rank 1 | ||
Glowing Sparks | Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches. | |
Rank 2 | ||
Igniting Spark | Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. | |
Rank 3 | ||
Electric Glare | The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. |