Skills
- Dodge: 0 (BODY 2 + Athletics 0 + 0 = 2)
- Hide: 0 (BODY 2 + Athletics 0 + 0 = 2)
- Move Quietly: 0 (BODY 2 + Athletics 0 + 0 = 2)
- Any weapon (as the weapon)
Weapons
| Weapon | Skill | Init | Off | Def | Dam | Range |
|---|---|---|---|---|---|---|
| Unarmed | 4 | 5 | 2 | 0 | -1 | - |
Typical specimen. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

A zombie is a dead body animated.
Only dead humans, ogres, giants and goblins can be animated into zombies.
The characteristics given in the infobox to the right is modifications based on the pre-zombie characteristics.
A zombie doesn't feel pain and will function until it gets to its negative BP. Due to loss of mechanical functionality, it will get a -2 status when it reaches 0 BP.