Amar

People and creatures / Encounters

Zombie

Skills

  • Dodge: 0 (BODY 2 + Athletics 0 + 0 = 2)
  • Hide: 0 (BODY 2 + Athletics 0 + 0 = 2)
  • Move Quietly: 0 (BODY 2 + Athletics 0 + 0 = 2)
  • Any weapon (as the weapon)

Weapons

Weapon Skill Init Off Def Dam Range
Unarmed 4 5 2 0 -1 -

Typical specimen. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

Zombies.jpg

A zombie is a dead body animated.

Only dead humans, ogres, giants and goblins can be animated into zombies.

The characteristics given in the infobox to the right is modifications based on the pre-zombie characteristics.

A zombie doesn't feel pain and will function until it gets to its negative BP. Due to loss of mechanical functionality, it will get a -2 status when it reaches 0 BP.

Listed under Encounters.