Telekinesis
From Amar RPG
| Telekinesis | |
|---|---|
| Domain | Air |
| Encumbrance | 6 |
| Cooldown | 3 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 13 |
| Cost | 3 Mental Fortitude |
| Distance | 24m |
| Duration | 1 round |
| Area of Effect | 1 O* or 1 C* |
| Effects | See below |
| Receiving | Air Attunement 3 |
| Giving | Ritual 2 weeks |
Enables the caster to move the object or creature through air with a speed of 1 m/s per level or through water with a speed of ½ m/s per level.
Casting
To cast Telekinesis:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 13
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
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