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From Amar RPG
  • [[Category:Skills]] [[Category:Perception Skills]]
    787 bytes (94 words) - 03:10, 23 September 2015
  • [[Category:Skills]] [[Category:Perception Skills]]
    1 KB (181 words) - 12:41, 3 December 2017
  • | data6 = Perception Magick, Awareness (& skills) | label13 = Magic: Perception
    2 KB (172 words) - 11:56, 20 November 2021
  • ...d on coordination. The mental skills are based on learning. The perception skills are based on awareness. ...atory when you read the rules. The dotted underlines beside attributes and skills are for marking training and experience. Use the sheets to fill in the char
    21 KB (3,292 words) - 20:51, 20 November 2021
  • ...o affect a situation (add or subtract as much MA as you want or can to any skills roll) - but doing so requires a whole month to recover that MA. ...ming terms (cannot add or subtract any numbers to the target's attributes, skills or otherwise). A Womp would normally take 1 round to cast, have a range of
    17 KB (2,540 words) - 12:30, 23 February 2020
  • ...|| [[File:Ielina.png]]|| 28 Mestronorpha|| Perception Magick, Awareness (&skills)||Seer ...| Queen of the Gods|| 12 || [[File:Gwendyll.png]] || 12 Gwendyll || Social Skills|| Baroness
    14 KB (2,043 words) - 08:14, 21 September 2018
  • == The Magick Skills == * [[:Category:Perception Magick| Perception Magick]]
    24 KB (3,759 words) - 12:34, 20 November 2021
  • ...are very few exceptions made to this policy, one of which is the notorious Perception wizard Kiro. ...s. They are very knowledgeable in minerals and metals. Their metal working skills have no match and they make some of the best weapons that are made outside
    35 KB (6,259 words) - 12:22, 20 November 2021