Seek
From Amar RPG
| Seek | |
|---|---|
| Domain | Air |
| Encumbrance | 6 |
| Cooldown | 4 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 11 |
| Cost | 3 Mental Fortitude |
| Distance | Touch |
| Duration | 1 round |
| Area of Effect | 1 missile* |
| Effects | See below |
| Receiving | Air Attunement 3 |
| Giving | Ritual 2 weeks |
Gives the missile +2 per level to hit for the next shot. The missile is considered magick. Each consecutive seek spell on a missile gives it an extra shot.
Casting
To cast Seek:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick