Push
From Amar RPG
| Push | |
|---|---|
| Domain | Air |
| Encumbrance | 1 |
| Cooldown | 6 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 7 |
| Cost | 1 Mental Fortitude |
| Distance | 26m |
| Duration | Instant. |
| Area of Effect | 1 O* or 1 C* |
| Effects | See below |
| Receiving | Air Attunement 1 |
| Giving | Ritual 1 week |
Gives a strong push from the direction of the caster. If the level equals the size of the target, he must make a coordination roll of 5 (+2 per level over the size) or fall. Damage from falling is as from falling 1 m. It can push 5 kg 1 m backwards on stone surface per level.
Casting
To cast Push:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 7
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 6 hours
Transfer Requirements
- Receiving: Requires Air Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
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