Puff of Wind

From Amar RPG

Template:Note

Puff of Wind
Domain Air
Encumbrance 1
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 6
Cost 1 Mental Fortitude
Distance 27m
Duration Instant.
Area of Effect ½ m radius
Effects See below
Receiving Air Attunement 1
Giving Ritual 1 week

Creates a soft puff of wind in the direction the caster decides. Higher levels creates a stronger puff, but even a level 10 spell is not going to bowl someone over.

Casting

To cast Puff of Wind:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 6
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

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