Minor Telekinesis
From Amar RPG
| Minor Telekinesis | |
|---|---|
| Domain | Air | 
| Encumbrance | 3 | 
| Cooldown | 4 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 9 | 
| Cost | 2 Mental Fortitude | 
| Distance | 22m | 
| Duration | 1 round | 
| Area of Effect | 1 O* or 1 C* | 
| Effects | See below | 
| Receiving | Air Attunement 2 | 
| Giving | Ritual 1 week | 
Enables the caster to move the object or creature through air with a speed of 2 m/s per level or through water with a speed of 1 m/s per level.
Casting
To cast Minor Telekinesis:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick

