Legacy Telekinesis
From Amar RPG
Legacy Telekinesis | |
---|---|
Domain | Air |
Encumbrance | 6 |
Cooldown | 4 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 13 |
Cost | 3 Mental Fortitude |
Distance | 21m |
Duration | 1 round |
Area of Effect | 1 O* or 1 C* |
Effects | See below |
Receiving | Air Attunement 3 |
Giving | Ritual 2 weeks |
Enables the caster to move the object or creature through air with a speed of 1 m/s per level or through water with a speed of ½ m/s per level.
Casting
To cast Legacy Telekinesis:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 13
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
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