Legacy Enchant Weapon
From Amar RPG
| Legacy Enchant Weapon | |
|---|---|
| Domain | Magic |
| Encumbrance | 6 |
| Cooldown | 3 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 11 |
| Cost | 3 Mental Fortitude |
| Distance | Touch |
| Duration | 2 rounds |
| Area of Effect | 1 weapon* |
| Effects | See below |
| Receiving | Magic Attunement 3 |
| Giving | Ritual 2 weeks |
Gives the user of the weapon +1 in skill per full 2 levels. The weapon is considered magic.
Casting
To cast Legacy Enchant Weapon:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick