Legacy Enchant Item
From Amar RPG
Legacy Enchant Item | |
---|---|
Domain | Magic |
Encumbrance | 3 |
Cooldown | 3 hours |
Casting Time | 12 hours |
Active/Passive | Active |
Restrictions | None |
DR | 8 |
Cost | 2 Mental Fortitude |
Distance | Touch |
Duration | Perm. |
Area of Effect | 1 O* and 1 spell |
Effects | See below |
Receiving | Magic Attunement 2 |
Giving | Ritual 1 week |
Stores the spell(s) it is cast together with in an object. It can store 1 usage of a spell per level. The MA cost is 1 per usage stored +1 for enchant item. When the release word(s) are uttered, the spell takes effect in the way described when enchanting the item. The enchanted item may be used as many times as there are usages in it. After the last usage is used, the object is no longer magick.
Casting
To cast Legacy Enchant Item:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 8
- Cost: 2 Mental Fortitude
- Time: 12 hours
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick