Legacy Animal Sense

From Amar RPG

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Legacy Animal Sense
Domain Air, Earth, Fire, Life, Perception, Water
Encumbrance 3
Cooldown 3 hours
Casting Time 5 rounds
Active/Passive Active
Restrictions None
DR 9
Cost 2 Mental Fortitude
Distance 1000m
Duration 5 min.
Area of Effect 1 animal*
Effects See below
Receiving Air, Earth, Fire, Life, Perception, Water Attunement 2
Giving Ritual 1 week

Enables you to use the senses of the animal you cast it on instead of your own (see through its eyes, etc.). You are able to switch it on and off at will. A distraction doesn’t cancel the spell, it only jolts you back to your own senses. If you learn the spell based on an elemental lore, it only works on creatures of that element, i.e. water creatures, flying creatures or land creatures.

Casting

To cast Legacy Animal Sense:

  • Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Life, Perception, Water vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 5 rounds
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air, Earth, Fire, Life, Perception, Water Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

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