Freeze Air
From Amar RPG
| Freeze Air | |
|---|---|
| Domain | Air | 
| Encumbrance | 4 | 
| Cooldown | 4 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 9 | 
| Cost | 2 Mental Fortitude | 
| Distance | 21m | 
| Duration | 2 rounds | 
| Area of Effect | 1 m radius | 
| Effects | See below | 
| Receiving | Air Attunement 2 | 
| Giving | Ritual 1 week | 
Lowers the temperature of the air by 5°C per level. The air heats up normally after the spell ends. It may not be cast on a living creature.
Casting
To cast Freeze Air:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick

