Compacting information
From Amar RPG
To make descriptions short & sweet, you can use the most compact information format possible - a HyperList.
You can use the simplest of HyperListS to make compact adventure descriptions like this (the number of each room would correspond to numbers on the map):
1. Entrance
Description = Damp, moist walls, some critter sounds, four torches (one in each corner) (torchlight = -1/-2 in combat)
Trap = Trap door marked with X (Detect Trap DR 8), fall 5 meters on small spikes (D+4 dam & D-2 poison)
Encounter = Two trollkin guards on opposite door
Guard 1 = 2H Spear: 2/6/+1 8/1/6 (2sp, 4cp)
Guard 2 = Halberd: 2/5/+2 8/1/7 (3sp, 14cp & Note saying "Kill Bargash")
2. Hall
Decription = Small hall with 2x4 pilars, one torch on each, big doors on opposite side
Encounter = 4 skeletons (AWARE roll DR 9 to avoid surpirse attack)
4xSkeletons = Long Sw. & Round Shield: 3/5/0 7/2/4
Treasure = Hidden in south wall (Detect Traps DR 10 to find): Small chest w/3gp
Note the format for the encounters:
Weapon: Initiative/Offense/Damage Defense/ArmorPoints/HitPoints (valuables carried).
A longer format for encounters (when more info is required):
Name SIZE/STRNG/ENDUR/COORD/LEARN/AWARE/MAGAP Weapon1 (skill): Ini/Off/Dam Def/AP/HP Weapon2 (skill): Ini/Off/Dam Def/AP/HP Skill1=Value Skill2=Value Skill3=Value (valuables carried)