Amar

Magick / Spells

Sweat

The targeted creature will become sweaty and get -1, -1 every other level in stauts.

Casting

To cast Sweat:

  • Roll: O6 + SPIRIT + Attunement + Heat vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Heat Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Advanced Spells, Heat Magick, Spells.