Makes a creature's movement speed faster. Each level the creature's speed will be increased by 50%. When the spell is active, it is possible to see wind behind the creature.
Casting
To cast Speed of Winds:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership