Amar

Magick / Spells

Slow

While the spell is active the creature or creatures affected will be slowed 30% each level and will feel like walking in a swamp.

Casting

To cast Slow:

  • Roll: O6 + SPIRIT + Attunement + Swamp vs DR 5
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Swamp Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Spells, Swamp Magick.