While the spell is active the creature or creatures affected will be slowed 30% each level and will feel like walking in a swamp.
Casting
To cast Slow:
- Roll: O6 + SPIRIT + Attunement + Swamp vs DR 5
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Swamp Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership