Amar

Magick / Spells

Sharpness

The weapon does +1 in damage per full 2 levels. It only works on sharp weapons. The weapon is considered magic.

Casting

To cast Sharpness:

  • Roll: O6 + SPIRIT + Attunement + Magic vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 6 hours

Transfer Requirements

  • Receiving: Requires Magic Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Magic Magick, Spells.