Gives the missile +2 per level to hit for the next shot. The missile is considered magick. Each consecutive seek spell on a missile gives it an extra shot.
Casting
To cast Seek:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership