Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.
Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.
To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
Casting
To cast Quicksand Trap:
- Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 min
- Cooldown: 7 hours
Transfer Requirements
- Receiving: Requires Earth Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership