Amar

Magick / Spells

Quicksand Trap

Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.

Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.

To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.

Casting

To cast Quicksand Trap:

  • Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 1 min
  • Cooldown: 7 hours

Transfer Requirements

  • Receiving: Requires Earth Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Earth Magick, Spells.