Amar

Magick / Spells

Push

Gives a strong push from the direction of the caster. If the level equals the size of the target, he must make a coordination roll of 5 (+2 per level over the size) or fall. Damage from falling is as from falling 1 m. It can push 5 kg 1 m backwards on stone surface per level.

Casting

To cast Push:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 7
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 6 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Air Magick, Spells.