Amar

Magick / Spells

Puff of Wind

Creates a soft puff of wind in the direction the caster decides. Higher levels creates a stronger puff, but even a level 10 spell is not going to bowl someone over.

Casting

To cast Puff of Wind:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 6
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Air Magick, Spells.