Creates a soft puff of wind in the direction the caster decides. Higher levels creates a stronger puff, but even a level 10 spell is not going to bowl someone over.
Casting
To cast Puff of Wind:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 6
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership