Amar

Magick / Spells

Invisibility

Makes the object or creature invisible. This includes any objects carried or worn by the creature as long as it is worn or carried. It does not include objects picked up after the spell is cast, unless the objects are completely hidden by something that is invisible.

Casting

To cast Invisibility:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 13
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Air Magick, Spells.