Amar

Magick / Spells

Immobilize

Immobilizes the target in the position it was in when the spell took effect. The target will fall unless it has a well balanced stance.

Casting

To cast Immobilize:

  • Roll: O6 + SPIRIT + Attunement + Black, Earth, Life vs DR 13
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Black, Earth, Life Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Black Magick, Earth Magick, Life Magick, Spells.