Immobilizes the target in the position it was in when the spell took effect. The target will fall unless it has a well balanced stance.
Casting
To cast Immobilize:
- Roll: O6 + SPIRIT + Attunement + Black, Earth, Life vs DR 13
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Black, Earth, Life Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership