Amar

Magick / Spells

Heat Smoke

When the spell is used, a black-red smoke will appear. The spell level has special actions that unlock as the spell level increase. The caster can choose what actions the smoke will do, as long as the level is high enough.

Actions Level Description
Uncomfortable Heat Level 1 Gives -2 in status to every creature inside the smoke.
Burning Heat Level 2 Every creatures inside the smoke lose D6-3 (minimum 1) body points every round.
Fire Level 4 The smoke creates fire on burnable objects. Creatures inside the smoke will now take D6-2 (minimum 1) bodypoints every round.
Blinding Smoke Level 5 The smoke prevents creatures from seeing. All creatures will be blinded and get -5 in awarness.

Casting

To cast Heat Smoke:

  • Roll: O6 + SPIRIT + Attunement + Fire vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 3 rounds
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Fire Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Fire Magick, Spells.