Amar

Magick / Spells

Fuse

Fuses multiple objects or creatures together. Fusing two creatures together will give severe damage to their bodies and will lose D6+1 + 1 per level of the characters body points. When fusing objects they will interact different depending on the objects.

This spell was used a long time ago in Giellor by magicians to build houses. But the spell got banished after Antonio The Magician destroyed a big part of Giellor.

Casting

To cast Fuse:

  • Roll: O6 + SPIRIT + Attunement + Forbidden Spells vs DR 13
  • Cost: 3 Mental Fortitude
  • Time: 3 rounds
  • Cooldown: 6 hours

Transfer Requirements

  • Receiving: Requires Forbidden Spells Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Forbidden Spells, Spells.

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