Amar

Magick / Spells

Freeze Air

Lowers the temperature of the air by 5°C per level. The air heats up normally after the spell ends. It may not be cast on a living creature.

Casting

To cast Freeze Air:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Air Magick, Spells.