Lowers the temperature of the air by 5°C per level. The air heats up normally after the spell ends. It may not be cast on a living creature.
Casting
To cast Freeze Air:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership