Amar

Magick / Spells

Flash

Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 in status per level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round.

Casting

To cast Flash:

  • Roll: O6 + SPIRIT + Attunement + Fire vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Fire Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Fire Magick, Spells.