Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 in status per level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round.
Casting
To cast Flash:
- Roll: O6 + SPIRIT + Attunement + Fire vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Fire Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership